Love the game. Enjoy playing it daily. Looking forward t when it's more efficient and smooth.
With regards to "options"... How about difficulty levels like childsplay, easy, medium, hard, insane, random etc.
In terms of weapons/tools, how about teleport, shotgu machine gun, laser, flame-thrower, jet-pack, basebal bat, sword, hand-grenade, etc. Also, maybe allocate limited ammo for more destructive weapons? How about unlocking new weapons and tools by completing X amount of kills, levels or by meeting other criteria lik beat the clock on a timed round, or win in X amount of turns or less etc.
Timed rounds and different types of sudden death, like flooding, napalm, air raid, or poison gas that detracts from health X amount of points per tern etc. Also sudden death could be later then it is really. Perhaps take twice as long to kick in.
Online and wifi multiplay are also something to be considered.
Also, more landscape interaction. For example, building on it to a limited extent, or digging into it for cover. Also, how about changing the gravity? On the moon landscape it could be less? How about an underwate landscape, which also affects ballistic motion? How about a cloud map, where when a character falls off a cloud, due to a hit, or terrain damage, they fall to thei death, even if they have full health?
Anyway, just a few suggestions Love your game! Looking forward to future development!
Love the game. Enjoy playing it daily. Looking forward t when it's more efficient and smooth.
ReplyDeleteWith regards to "options"... How about difficulty levels like childsplay, easy, medium, hard, insane, random etc.
In terms of weapons/tools, how about teleport, shotgu machine gun, laser, flame-thrower, jet-pack, basebal bat, sword, hand-grenade, etc. Also, maybe allocate limited ammo for more destructive weapons? How about unlocking new weapons and tools by completing X amount of kills, levels or by meeting other criteria lik beat the clock on a timed round, or win in X amount of turns or less etc.
Timed rounds and different types of sudden death, like flooding, napalm, air raid, or poison gas that detracts from health X amount of points per tern etc. Also sudden death could be later then it is really. Perhaps take twice as long to kick in.
Online and wifi multiplay are also something to be considered.
Also, more landscape interaction. For example, building on it to a limited extent, or digging into it for cover. Also, how about changing the gravity? On the moon landscape it could be less? How about an underwate landscape, which also affects ballistic motion? How about a cloud map, where when a character falls off a cloud, due to a hit, or terrain damage, they fall to thei death, even if they have full health?
Anyway, just a few suggestions Love your game! Looking forward to future development!