Thursday, July 23, 2009

Preview Video

Here is a screen capture preview of the game from the emulator. There is no sound. The game will change slightly before it is released on August 1st, but this accurately shows the game play.
video

Wednesday, July 22, 2009

Done!

I fixed the final two bugs that were plaguing the game. It is more or less ready to go! I will be distributing copies to testers to evaluate it and provide feedback. If the feedback uncovers anything big that I missed, I will update the game before launch. Otherwise it'll be ready to go. The official launch date is August 1.

Friday, July 17, 2009

To Do List for Version 1

The list of things left to do is getting very short! There are only two things remaining.

There is a bug related to the child thread starting/pausing/resuming.

And there is a bug related to loading a saved game.

Neither one of them is a show stopper, as you can still play an entire game if you are not interrupted. But I would like the initial release to be relatively bug free. So I will be working on these two issues then distributing the application for testing.

Saturday, July 11, 2009

Moving up Launch Date

When I announced the game I thought I would be releasing it in three to four weeks. Rapid progress on development now leads me to believe that will be much sooner. Possibly a week or two.

I really want to add a bunch of new features that I've been planning, but I'm holding out on those so I can release version 1 and build from there. There will be a steady stream of updates with new features (and possibly bug fixes when/if any are found) so releasing version 1 as soon as possible makes sense. Anyone who downloads the game will get updates as soon as I add them.

Friday, July 10, 2009

Announcement of Goobers Vs Boogers


This is my first post to announce the nearly-completed Android game Goobers Vs. Boogers. The game will be available on the Android Market soon. The game is a turn based artillery game in the line of Scorched Earth, Worms or iShoot.

I will be continuing to post progress updates, pictures and video as well as planned features.

The initial release will feature:
  • Selection of combat map or a random map option
  • Variable number of players from 2 to 4
  • Player vs Player, Player vs Computer, or even Computer vs Computer game modes
  • Selection between several weapons (with several more in the works)
  • Cartoon theme
  • Touchscreen aiming designed for 480 x 320 displays
  • Automatic save with optional saved game resume
Much more to come, but I'll need to save some material for future posts.